Space Miner update

Hi hello,

Well, Space Miner finally received some love tonight. Long overdue, but I really wanted to add the most critical features to Insane Tower Builders first.

Difficulty for the campaign mode has been added with the following choices: Easy, Normal, Hard, Hardcore

Difficulty modifies the following attributes in the game:
life supply used by crew
fuel consumption by rocket
Solid rocket price, thrust and burn length
Ship price, fuel tank size, cargo size and mass
rocket price and thrust

To keep things fair for people playing on high difficulty, Highscore will be divided by 10x for each difficulty level under Hardcore.

Hardcore is the “normal” difficulty as it has been since the release of the game. In Easy difficulty, the player should not have to think too hard on resource management to get to a planet.


Have fun!

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